![]() ![]() There are a few notable items like the regenerating scrap which straight up gives you 1 free green item per stage with a green 3D printer, and the shipping request form that can give you free items of any quality (1 item per form), even reds. A lot of the new items are also pretty overtuned compared to base game which contributes to the fun factor, but if you're looking into setting PBs for highest stage completion then you might wanna consider buying this DLC. The new items are pretty damn fun to use, but that's not saying much since it would be hard to make an item that's not fun or game altering in a rogue-like. First of all, let's talk about the meat and potatoes of the DLC: the items. As for the actual content of the DLC? Well there's a lot of misses and very few hits. The reason this even got a 5 instead of a 3 is because you can play the DLC content without owning the DLC itself as long as a friend does (as was my case playing through it). Want to keep up to date with the latest Xt reviews, Xt opinions and Xt content? Follow us on Facebook, Twitter, and YouTube.First things first, I am a returning player who hasn't played since they added a 5th stage, and I only enjoy playing the melee characters, so First things first, I am a returning player who hasn't played since they added a 5th stage, and I only enjoy playing the melee characters, so this review will be from the viewpoint of someone playing melee only. All of the opinions and insights here are subject to that version. This game was reviewed based on Xbox One review code, using an Xbox One console. Another easy 1000G is about the only redeeming feature here, if you care about that sort of thing. Crowded rooms lead to death after death, and the lack of control over our own shooting only compounds the issue. Having said all that, I do like the Gameboy-style visuals, and the music is somewhat enjoyable to listen to, it’s just that it really isn’t fun or rewarding to play along to. The cost of this is massive, and with just how often we – and how easy it is to – die, any progress made to whatever this reward will be is constantly undone. These coins also act as a revive mechanic (a screen you’ll see a lot), with a high percentage of them being traded in for an instant resurrection. ![]() I say may because, well, I grew tired of playing this before getting to that point. These coins are needed for the end game, where should we bring enough to the Siren something good may happen. A bomb allows us to turn all projectiles on screen to coins, but its limited use means that effectively getting anything useful out of it is harder than I’d like. Add our own fire to those of the large sprites of enemies and their bullets and it makes for a cramped play space that is not just unforgiving, but lacks any real fun. Most of the rooms are cramped enough that they’ll end up bouncing a few times, and can make avoiding being hit all but impossible. These projectiles not only hit enemies, but also bounce off of hard surfaces back at us for a short distance. Likewise, if a sudden fast section comes up, bullets come out at a rapid pace and can catch us off guard. You see, we can aim in each of the four cardinal directions, but the shooting itself is tied to the music if there’s a lull in the audio, no bullets are fired at all. As it is though, we just end up at the mercy of uneven beats, too often sitting around waiting to fire. In theory, this could make for quite an interesting take on the bullet hell genre, with rhythm and timing playing an integral part. As we enter each room, a part of the Song needs collecting, which then allows us to shoot bullets out in time with the beat in order to defeat the enemies and collect the coins they leave behind. There’s a brief exposition at the start, but much like the gameplay it was simple and merely served as a basic set up, rather than anything particularly engaging. ![]() Playing as the titular Radio Squid, we navigate room after room in search of the Siren’s Song. This wouldn’t be such a problem if said core idea was fun, but despite an inkling of promise hiding in there, it ends up being a dull, tedious slog that had me trailing off far too soon. Another short and sweet release from our friends at Ratalaika Games, this Gameboy-styled shoot-em-up lays out its core idea after a matter of seconds and does pretty much nothing to deviate from it. Radio Squid is, quite simply, not very entertaining. ![]()
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